1000104842 ~ 1000104846
飞空连射(瞄准);
聚能射击(瞄准);
致命姿态(觉醒);
踢射技巧(冲刺);
觉醒_天弓射手_被动4A;
1000104875 ~ 1000104885
觉醒_天弓射手_主动3;
觉醒_天弓射手_主动4;
觉醒_天弓射手_被动4;
觉醒_驭魔箭手_主动3;
觉醒_驭魔箭手_主动4;
觉醒_影舞者_主动3;
觉醒_影舞者_主动4;
觉醒_影舞者_被动4;
觉醒_风行者_主动3;
觉醒_风行者_主动4;
觉醒_风行者_被动4;
1000104913
消除自身仇恨值并匿藏,增加[风势]的攻击力。
风势攻击力增加?
1000104914 ~ 1000104926
螺旋踢(觉醒);
laser Ray /雷射光;
Energy Blast /能量爆发(不是法师0转那招);
Meteor Call /召唤流星(不是魔导那招);
Flame burst /火焰爆炸(虽然法师0转那招SEA也是叫Flame Burst,但日服是叫Flame);
Meteor Call(强化);
Flame burst(强化);
Gurabi trash;
focus Gras beat;
Glacial field /冰河地带;
ice cyclone /冰旋风;
主动4 <--原文就只有“active 4”。
1000104994 ~ 1000105020。
[觉醒]勇敢_增强;
[觉醒]破甲刺击_吸血鬼<--原文写Vampire…
[觉醒]格挡_动作强化;
[觉醒]三连斩_动作强化;
[觉醒]回旋斩_动作强化;
[觉醒]破甲刺击_动作强化;
[觉醒]月光斩_动作强化;
[觉醒]Axe Mastery / [觉醒]战斧精通;
[觉醒]重踏_增强;
[觉醒]霸王之拳_增强;
[觉醒]毁灭怒吼_增强;
[觉醒]hammer Mastery / [觉醒]铁锤精通;
[觉醒]漩涡怒吼_动作;
[觉醒]霸气怒吼_增强;
[觉醒]强化龙卷击_动作;
[觉醒]勇敢;
[觉醒]破甲刺击;
[觉醒]格挡;
[觉醒]三连斩;
[觉醒]回旋斩;
[觉醒]月光斩;
[觉醒]重踏;
[觉醒]霸王之拳;
[觉醒]毁灭怒吼;
[觉醒]漩涡怒吼;
[觉醒]霸气怒吼;
[觉醒]强化龙卷击;
1000105021
用翻滚可以减少致命姿态CD?
(才3秒CD还要减?)
<Message mid =“1000105021”> <![Growth is moving distance of at CDATA [#y [rolling] #w,to reduce the re-use time of seeds stance at the time of invocation [rolling].\ N \ n # y [seeds stance] re-use time of {0}% reduction]]> </ message>
^内容和代码混在一起的例子…
1000105022 ~ 1000105029
[觉醒]寒冰飞沙_增强;
[觉醒]冰河_增强;
[觉醒]frostbite Mastery / [觉醒]冰冻精通;
[觉醒]寒冰飞沙;
[觉醒]冰河;
[觉醒]寒冰之刃_增强;
[觉醒]寒冰之刃;
[觉醒]暴风雪;
1000105184 ~ 1000105187
[觉醒]冲刺斩击_动作强化;
[觉醒]旋风斩_动作强化;
[觉醒]冲刺斩击;
[觉醒]旋风斩。